Maddening Sign - VGC / FE Report

Writing about VGC reports and FE Playthroughs

Thracia 776 Playthrough - Chapter 20

f:id:R_Inanimate:20201009105943j:plainf:id:R_Inanimate:20201009110003j:plain

Chapter 20 - The Scion of Light

Resets: 4 (64)
Turns: 14 (333)

Deploy:
Leif, Nanna, Osian, Halvan, Sarah, Safiya, Tina, Mareeta, Eda, Pan, Asbel, Conomor, Glade, Olwen, Lithis, Finn

A half a year has passed and Leonster still holds on. Although Leif and co are at their limits, being cornered to a final barricade in the castle. However, Leif isn't the only one feeling a sense of urgency. The Empire is suddenly feeling real pressure from the advancing liberation army led by Seliph. At this point, they are already on their way to march to Alster, having crossed the Yeid desert and also taking out Liza and Ishtore. It has become a race against time to whether Leonster or Alster falls first.

The chapter is a 15 turn defend map with some extremely annoying starting locations. There's a ton of locked doors which impede my own movement around the map more than it does slow down the enemy, and all my units start scattered all over the map. The map thus becomes more about regrouping and getting through a bunch of doors so that I can face the enemy party properly. I have a lot of dead roster space for this map, so I decide to bring characters like Xavier, Glade, and Conomor, who provide additional leadership stars onto my roster. Each star provdes +3 acc/evade, but it does add up when I'm stacking 3 or 4 of them into the map.

I remember the general idea about this map, but some of the details about what enemies show up does elude me. This is the cause for some resets, along with trying to get my inventory managed properly with regards to my starting locations. The enemies are fairly weak at the beginning, and thus aren't particularly dangerous, but the later enemy reinforcements include Ballista, Iron Ballista, and Meteor Mages which all can be annoying due to them getting a first strike onto my team. This lack of remembrance is the main source of resets for this map. Otherwise, the map isn't particularly interesting and most of the enemies are wiped out by Turn 8 or 9 leaving me sitting around for a bunch of turns.

The seige ends as the Friege forces are forced to retreat. Alster has fallen to Seliph's liberation army. Diarmuid has come over, sent by Seliph, to bring word of the arrival of the liberation army and to reunite with his sister Nanna. He decides to stay with our forces. It is now time to mount our counterattack to reclaim Connaught and Munster.

Roster:
Leif - L18/2
Sarah - L20/14
Olwen - xx/12
Safiya - L11/8
Nanna - L20/8
Asbel - L20/8
Dean - xx/7
Pan - xx/4
Halvan - L20/4
Osian - L20/1
Mareeta - L18
Karin - L17
Eda - L17
Finn - L15
Fergus - L14
Linoan - L14
Lara - L5/8
Tina - L7